Detritus
Detritus is a fast-paced shoot-em-up strongly based on the old classic Asteroids. Replenish your shield with power-ups and gain new weapons. "Cleaners" appear periodically, so watch out! The keyboard controls should be self-explanatory.
Binaries have been compiled for Windows and OS X, but the code is cross-platform via OpenGL, OpenAL, and SDL, and I've tried to make a nice bundle/Makefile for linux.
Download Current
Here's a silly video I made of the game so you can get a feel for it before downloading (or while downloading):
"Let's Play" Detritus - Shoot Asteroids, Get... by kaolinfire
Feedback?
Wouldn't it be nifty to have a real quote here?—me
Changelog
- 1.0.6 - remembered to commit modernizing os x compilation tweaks and pushed to github, not really a patch-level updated but whatever, I'm feeling my mortality - 2017-12-26
- 1.0.5 - improved visibility and effects, a few minor logic bugs fixed, high scores now save in user directories, OS-specific "quit now" keys implemented - 2008-05-03
- 1.0.4 - made a few compilation warnings go away and bundled for linux (removed some windows-specific code from GLTexture) - 2008-04-14
- 1.0.3 - enemy bullets are now actually removed from collision detection after they "fade away" (they had just been removed at end-of-level--oops!); bug fixed in ship collision detection (had been only detecting "point" of ship, essentially). - 2008-04-11
- 1.0.2 - stopped runtimecompressing the executable as that caused it to fail on some machines - 2008-04-10
- 1.0.1 - lightened asteroid texture, added a second light, made lights better - 2008-04-08
- 1.0.0 - initial public release - 2008-04-08
This code owes a lot to other people
- Sound effects made with, variously, a microphone, sfxr, and audacity
- 2D graphics made with photoshop
- 3D graphics made with DAZ|Hexagon and adjusted with DAZ|Carrara
- .3ds format imported thanks to Matthew Fairfax
- Graphics rendered with OpenGL
- Sound rendered with OpenAL (LGPL)
- Game developed with SDL libraries (LGPL) - SDL_TTF, SDL_Image
- Font: MaxFont by Max Stockinger + Kaolin Fire
- Font routines provided by Bob Pendleton (LGPL)
- Source code edited in Dev-C++ (wxDev-C++) and vim
- Windows installer created with NSIS
- Windows executable compiled with mingw/gcc
- High scores saved with SQLite (PD)
License
This game and code are released under Creative Commons Attribution-Noncommercial 3.0 United States License and under BSD 3-clause, take your pick....
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