A twist on the traditional "falling tetronimos" game. It starts out simple, but every level gives you a different perspective. The board will flip, spin, and dance.
The game supports a "soft" drop (if drop is followed by either left or right, then the piece will attempt to slide left or right as soon as it hits bottom).
Falling Up will have you giggling with evil glee. I wrote it as a precursor to other games, a way to learn new technologies (GLUT, OpenGL, OpenAL, NSIS, ...), and to brush up on old ones (c, for that matter).
https://github.com/kaolin/FallingUp
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